Write a visible pixel
Draw CodeMill palette color 24 at (2, 3) on layer 0.
Load the color into a register and use screen device 128. The judge reads the same memory-mapped framebuffer as the Display inspector.
Learning goals
- Load a CodeMill palette index
- Use SND's screen-device form
- Address x, y, and layer correctly
Tests
- Program reaches HLT
- Framebuffer pixel contains palette color 24
- Solution uses SND
- 1 hidden grading test